
During my time as an undergrad I had been able to indulge myself in the process of executing an idea through constant construction, prototyping and debugging. Sincerely invaluable skills applicable to game development and generalized computer science solutions. I will never forget the late nights of trailing through breakpoints and scouring through documentation to lead myself to that eureka moment in which everything falls into its correct place. Combining that with developing alongside even more passionate teams only solidified my love for the field, the people, and their craft.
Now that I’ve graduated, I look forward to the next opportunity in which I can contribute my passion and technical skills to bring to life more wonderful and strange digital experiences. Until then I'll continue to learn, and develop! All while remaining frontwards facing.
Check out what I've been reading as of late to keep myself polished and moving forward!
Current Reads
- Programming Interviews Exposed: Secrets to Landing Your Next Job Third Edition by John Mongan, Eric Giguere, Noah Kindler (ISBN: 978-1-118-26136-1)
- Game Engine Architecture, Third Edition by Jason Gregory (ISBN: 907-1-138-034545-4)
- Code Complete, Second Edition by Steve McConnell (ISBN: 0-7356-1967-0)
Bookshelf
- Agile Game Development with Scrum by Clinton Keith (ISBN: 0-321-61852-1)
- Introduction to 3D Game Programming with DirectX 11 by Frank D. Luna (ISBN: 978-1-9364202-2-3)
- Learn C++ By Making Games by Erik Yuzwa and Francois Dominic Laramee (ISBN: 978-1-58450-455-2)
- The C++ Standard Library from Scratch by Pablo Halpern (ISBN: 0-7897-2128-7)
- Game Programming Gems edited by Mark DeLoura (ISBN: 1-58450-049-2)
- Game Programming Gems 6 edited by Michael Dickheiser (ISBN: 1-58450-450-1)
- Writing Secure Code Second Edition by Michael Howard and David LeBlanc (ISBN: 0-7356-1722-8)
- C++ Crash Course by Josh Lospinoso (ISBN: 978-1-59327-888-5)
- Data Structures: Abstraction and Design Using Java Second Edition by Elliot B. Koffman and Paul A. T. Wolfgang (ISBN: 978-0-470-12870-1)
- Computer Systems: A Programmer's Perspective, Third Edition by Randal E. Bryant and David R. O'Hallaron (ISBN: 978-93-325-7390-1)
- Programming in C Fourth Edition by Stephen G. Kochan (ISBN: 978-0-321-77641-9)